The results are not consistent so another method of mouse handling is probably worthwhile to look at. Once all the particles got out of the screen, at second 26, I hold mouse down again but this time, the particles generate only at the initial mouse coordinate and not following the mouse. At 11th second, some particles get out of the screen and now when I mouse down and move, the particles follows the mouse coordinates but I have no idea why. Customize the cursor by calling Mouse.hide (), listening to the Stage for the MouseEvent.MOUSEMOVE event, and setting the coordinates of a display object (your custom cursor) to the stageX and stageY properties of the event. I've set a max number of particles allowed to generate so after 3rd second, it will generate 1000 particles but the particles will not follow the mouse. To hide the mouse cursor, call the Mouse.hide () method. The particles are generated inside the for loop so basically, now I'm trying to get to update the mouse coordinate inside the loop. The particles do not follow the mouse but kept generated at the initial mouse coordinates. In the video, after the 3rd second, the mouse is kept down and is moved around. It's 319KB, 19KB bigger than the allowed size in Flashkit, which is why I could not upload it to here, but it will load really fast anyway. Mouse Point Viewer is a small, open-source application that displays the current coordinates of the mouse pointer, both within the selected window and on the entire display. ![]() This is the video link to what I'm working on ( ). If you post what you're trying to accomplish there is probably another way to set up the mouse handling. So for every frame the mouse will only have one position (it can't be measured more often than that) and then you're iterating over that 100 times inside the frame before you move to the next one.įor a detailed explanation check out this article: Clicking down doesn't interrupt your code - it just waits until the next frame and handles the new "clicked down" state then. In practice - it means that your onEnter happens in its entirety once every frame. Each frame is sliced up into a couple of steps internally - which makes an odd situation where a mouse event that happens in frame 1, doesn't trigger the eventHandler until the beginning of frame 2. You can minimize the program by selecting the minimize. ![]() Press the 'play' button to start running the macros and let the program recognize the shortcut. Select the + button, press the key for the shortcut, place the mouse on the location and click, press this button to stop recording. The way events work in Flash is a bit unintuitive - basically the flash movie is playing at a given frame rate - so those frames are ticking along while the flash player is open. It will show these icons on the left side of the screen. First of all - when you click down, you are getting both traces - every frame is one line of 1. If you move the mouse while the spotlight is active, the spotlight will dismiss on its own shortly after the mouse stops moving. Click the mouse or press any keyboard key to dismiss it. It happens some times.There's a lot going on here. The mouseup event is set on the stage object. Mouse pointer crosshairs Find my mouse Double press the left Ctrl key or shake the mouse to activate a spotlight that focuses on the cursor's position. The mouseY value moves some pixels down on right click so it affects the paste opration Previously it was working fine with older browsers like Firefox 5.5. I face problem in getting the mouse coordinates from the latest browsers using right click. The image gets pasted in some other x/y rather than pasting at mouseX/mouseY. After executing the application please right click on the application and select paste.
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